Andrew Pareles

Hi, I'm Andrew. I'm Co-founder of Glass Devtools (YC S24), currently working on something new. In my limited free time I think about distributed systems, internet protocols, and evolved human-like intelligence. I studied Computer Science, Physics, and Math at Cornell.

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Writing

  • Kube.new

    Devlogs on a game engine I built from scratch in Rust with AI.

  • UNIX forking the universe

    Quantum mechanics is the origin of nondeterminism in our universe, which means you can use it to UNIX fork yourself.

Startup

  • Void

    An open source AI editor with 28k+ stars and 200k+ users.

  • GlassJS

    An early vibe-coding tool, pre-Lovable and Bolt.

  • DeriveIt

    A CS fundamentals course used at every Ivy League.

Some things I made pre-GPT

  • reelers.io

    A multiplayer io game built on WebSockets.

  • Crystals-And-Dislocations

    A research tool that visualizes energy bands near defects.

  • 3D renderer

    A 3D renderer built in Java.

  • custom-markdown

    A parser that interprets custom grammars and compiles to React.

Some things I made post-GPT

  • Kube.new

    A game platform (+ engine!) made from scratch in Rust, 150k+ LoC.

  • BranchTracker

    A desktop app that tracks your unmerged worktrees in Codex and Claude.

  • scope-tailwind

    Drop Tailwind into an existing CSS project without style conflicts. Used in Void.

Weekend Projects

  • Unfunction

    Unravel your TS code by clicking functions. I always wanted this pre-AI.

  • SLAMMY'S

    Novelty app made for iPhone Duo.

  • Music-Maker

    Chord visualizer.